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Tuesday, November 21, 2006

Who Cries For the PS3? Thee? Not Me

Nov 21 2006 11:15AM | Permalink | Email this | Comments (8) |
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My general lack of enthusiasm for Sony's people and their products is pretty well documented at this point, so the subject line of this editorial shouldn't be terribly surprising to all of you. I've been consistently critical of the PlayStation 3 over the past few years, and I confess to feeling a certain amount of told-you-so smugness as I read through the overwhelmingly negative bang-for-buck reviews that are now rolling in (I should say up front that my comments are based exclusively on nine months' worth of archived anecdotal information; I don't have a PS3 in-house). Check out, for example, two recent writeups; Ars Technica's 'incomplete' critique, and the scathing evaluation delivered by the New York Times.

The PS3's crippling flaws are a revealing case study in the inherent complexity of the new product definition process, especially when it's distorted by overriding corporate dictates, and therefore a potential valuable lesson to all of you in the engineering world. Architect a product that doesn't adequately advance the state-of-the-art beyond your current offering, and not only will your potential customers feel cheated and resist the upgrade, your competition will have the opportunity to alternatively snag their business. Conversely, however, attempt a too-aggressive leap and you'll not only price yourself out of the market, you'll be subject to the inherent risks of leading-edge technology. It's this latter extreme of the product definition spectrum that's currently got Sony in a quagmire.

Why's the PS3 stumbling? Some of what I'm about to write is a restatement of comments first (and more subtly) delivered in last December's cover story, and of more strident statements made in subsequent blog posts. And my comments apply not only to the PS3 but also, by extrapolation, to the entire Blu-ray market, since the high-priced PS3 is still the lowest-cost Blu-ray player available, and because Sony's snagged such a high percentage of the Blu-ray consortium's allocation of precious blue-laser diodes.

  • Sony engendered ill will with its potential PS3 customer base, specifically the highly influential and tech-savvy early-adopter crowd, via high-profile recent stumbles such as rootkit debacles, racist advertisements and exploding-battery recalls. It compounded its woes with numerous arrogant comments made by PS3 corporate executives such as the infamous "The HD era really only starts when we are on the market" and "The next generation doesn't start until we say it does."
  • Corporate dictates driven by the movie studio division, which wanted to migrate consumers off easily-ripped DVD-Video discs, and the optical storage division, who wanted to migrate them the Sony patent-rich follow-on option, compelled the inclusion of a Blu-ray drive in the PS3. This strategy had worked well with the PS2, which was one of the first sub-$500 DVD playback platforms. But back then, consumers were already convinced of DVD's benefits (versus Beta and VHS); they were just looking for a reasonably cost-effective "pull" way to get on the bandwagon (and, it should be noted, there also wasn't a optical format war in progress). This time around, the situation's the exact opposite; Sony's attempting to use the PS3 to push a format that consumers aren't already sold on. Conversely, Microsoft and Toshiba have partnered to offer a low incremental-cost optional HD DVD add-on for the Xbox 360. And to keep costs (and therefore prices) down, Nintendo's $249 Wii doesn't even currently play red-laser DVDs.
  • Blu-ray inclusion has led to high costs, high prices, and scant supply. Other leading-edge risky technologies Sony embraced included the Cell processor (which has greatly complicated developers' lives, schedule- and cost-burdening potential titles ) and latest-generation Rambus DRAM. In last December's writeup, I published a comparative cost analysis of the Xbox 360 and PS3 that many Sony fanboys immediately disputed. More recent studies confirm the earlier PS3 cost-burden data, along with predicting two other notable datapoints: the Xbox 360 is likely to meet Microsoft's earlier-stated "10 million units shipped by end of 2006" divination, and the Xbox 360 hardware is already profitable, making the traditional razor/razorblade economic model irrelevant.

Continued with 'The PS3: Where's The Units?'....


Reader Comments


at 11/21/2006 11:49:52 AM, view the dreams said:
here is somthing interesting

at 11/21/2006 11:52:26 AM, View the dreams said:
SO IBM hypersters are claiming their cell chip can do two teraflops per second. what about the lastest power5??? Go to IBM.com and find out here. There you can see the latest and fastest power5 dual core processors can do 56.78 Gigaflop/sec in an eight way configuration. That's 16 Power5 cores combined, and the total is only 56.78 gigaflops for 16 lowly Power5 cores, or, about three gigaflops/per core. which makes sense, a float point operation takes more than one clock to finish, and each power5 core has probably two or more FP units... So, there is no magic, you can't possibly do more than one instruction in one clock in one unit. You can do multiple if you have multiple units. To have 1000gigaflops, you will need 500 units each operate at two gigaflops. A teraflop means 1000 gigaflops, so IBM is claiming that one PS3 is 2000% faster than an eight way power5 server selling at half a million bucks?? This is stupid.

at 11/22/2006 8:41:50 AM, dr.evil. said:
rrrrr iiiiighhhhtttt.... ever considered maybe they have a way of forming compound instructions? one example is a multiply-accumulate - but who is to say they do not have butterfly operators and goodness knows what else.... if they have (say) a whole bunch of rendering primitives pipelined and local scratchpad memories/register banks to keep memory pressure in check.... ..then whos to say that "you can't possibly do more than one instruction in one clock in one unit" try take a different look at things. on the other hand - who cares - we are ready for some next-gen games/internet interfaces/etc... where is all the fancy arm-wavy interface like in minority report? we can't even talk to machines yet? lets get all the user interface sorted.

at 12/6/2006 12:49:33 AM, janus said:
well...I'm no fanboy but lets look at the facts. 1. xbox 299 & 399 core and full. PS3 499 & 599 core and full. Add a HDDVD to the 360 +200.00. That's 499 and 599 in my book right? 2. Hardward and software issues. Version 1 X360. Red Light of Death, overheating, lock ups, emulation/backwards compatibility, upscaling, etc. PS3 playback, emulation/backwards compatibility, upscaling, etc. Looks about even at launch to me. 3. Online - goes to 360. But...15.00 per month. That's 180.00 per year. PS3 free. After its developed more the edge goes to the PS3. 4. HD video. Blu Ray has more support from manufacturers and studios right now. Content is king. Edge to PS3. 5. Ergonomics and design go to the PS3. Looks better, quieter, and less peripherials. Less cords and power supply is contained. 6. CF/SD/Memory Stick card viewing - edge to PS3. Has to have a peripherial on the 360. 7. Games - Well we're talking about a full year of development. Um Resistance is almost on par with GOW and as good or better than most 360 games. In the long run the edge is to the PS3. 8. Floating point computations. this goes to the PS3 outright. Its just a fact. just as the XBox outperformed the PS2. Its just a fact that you have to live with. 9. Graphical performance. Well this is the same as the above but on the developer comments. Sure it is harder to script for. Its new. but its not imppossible as we have seen. Support will kick in and creativity will abound and then we'll see some more works. Edge to the PS3. 10. Online downloads - well MS just made the offering and is having issues and Sony is following suit. Even with a slight edge to the 360. 11. Cost burden?? Honestly I dont care. both companies lost money initially when their untis were produced. its the nature of the game. That just means you're getting a deal for what you buy as it costs more than what it is being sold for. Even to both the edge going to the buyer. 12. With regard to the batteries and other stuff, you'd have to consider all of the issues with MS products if you're going to throw this in the Sony corner. So you have to look at the unstable software issues, monopolistic issues, etc. Draw - loser is the consumer. 13. Why waste your time writing all of this and pushing one agenda. Its clear to see where you are going with this. There is a MS media machine that wouldn't like Sony to succeed. R U part of it? Just be happy with your game. the winner will make itself known in the future won't it? That's competition anyway. If there's 2 then it good for the consumer and keeps everyone on their toes. Just my thoughts. 14. One clock operation at a time. Sorry...you're wrong...completely which tell me that you're not as technically knowledgable as you make yourself to be. Remember the transistor? Well that's enough for now. Just be happy with your game and play it. After all isn't that the reason why you bought it or do you compare everything that you own to something that someone else has...your car, your house, your toys, your clothes, etc. If you do...well that to me is a pretty sad life. I like what i have and you should be the same since it sounds like you have a lot. ~Janus

at 12/6/2006 7:20:34 AM, Brian said:
Dear Janus, you're a fanboy ;-) That's ok, denial is always the first step....

at 1/2/2007 3:59:30 PM, DMS said:
The reason I am interested in a particular console is to play. The game sells the console. I need a game that is worth 600$ to me to play to buy a PS3. The technical specs of the console are interesting, but not compelling for me. I seem to recall Halo being the reason the XBox was being bought, and became successful. I don't see the PS3 or Wii being successful until a must-have game is available for them. ~DMS

at 11/9/2007 3:38:46 AM, ex 'Brain' reader said:
Well paid editors like you killed wonderful stuffs like Beta videos (so we're stuck with VHS), like Amiga computers (so we're stuck with PCs), and now Blu-Ray/PS3 (so we could be stuck with HD-DVD). Will you stop that? You are not helping anybody but a few shareholders. If guys like you existed during the old Tesla days, we would be all stuck with stupid DC power distribution systems instead of AC.

at 11/9/2007 3:48:42 AM, ex 'Brain' reader said:
Forgot this: you put such a disgrace on EDN I change my nick for ex EDN reader. And I second janus on this: you know nothing about technologies; so much that you probably even believe the crap you write.

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