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Charles H SmallDesign Ideas editor Charles H. Small introduces EDN's latest engineer-submitted circuit designs, providing links to related articles from our archives, design resources elsewhere on the Web, and just-plain-fun stuff.



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Thursday, November 23, 2006

The analog sandbox

Nov 23 2006 12:00AM | Permalink |Comments (7) |


Do analog engineers have more fun than their digital cohorts? I think so, and at the risk of touching off an argument, I offer the following Design Ideas that make good candidates for what I consider an analogger's idea of "fun."

For starters, obtaining gain—lots of gain— poses some amusing challenges. Author Jerome E. Johnston of Cirrus Logic shows how a "Chopper-stabilized amplifier cascade yields 160 to 10,240 programmable gain." The chopper-stabilized front end does the gain selection, while a fixed-gain instrumentation amplifier does the heavy lifting at a fixed gain of 160. This amplifier delivers its gain on DC's doorstep with creditably low noise.

Continuing in our exploration of the low-frequency/high-gain region, Dave Wuchinic of Modal Mechanics explains how a "Current-mode instrumentation amplifier enhances piezoelectric accelerometer." A piezo accelerometer bears a striking resemblance to a ceramic capacitor, so don't overlook the possibility that with this amplifier, you could put that shoebox full of leftover vintage disk-ceramic "toilet lid" capacitors to work as sensors of some sort.

In the great analog sandbox, RF guys have the most fun of all. Nowadays, most of the action takes place in the lower microwave spectrum as wireless devices proliferate and begin to interfere with each other. "Low-cost RF sniffer finds 2.4-GHz sources" can provide an estimate of what's radiating in your immediate area. Vladimir Dvorkin of Linear Technology presents the basics—an antenna, bandpass filter and an LT5534 general-purpose RF power detector IC. You can breadboard the circuit, or modify an LT5534 demo board to do the job.

Contributor Jim McLucas needed a sine wave, but his function generator's frequency span reached only halfway to the required frequency. His solution, "Triangle waves drive simple frequency doubler," shows what a good analogger can do with a thimbleful of discrete components, a couple of toroidal cores, and a few feet of magnet wire. Run a triangle wave through a full-wave rectifier, and you get another triangle wave of twice the frequency. Follow with a low-pass filter to get your sine wave, and Bob's your uncle.

While we're on the subject of having fun (was holiday shopping ever "fun"?), if you're looking for holiday gifts for another engineer, check out Gifts For Engineers, where you'll find assorted everyday objects made from circuit boards, professionally themed neckties, and other oddments. I have never purchased anything from the site, and the usual disclaimers apply.

The best gift you can give—your time and talent—can mean more than material objects. Spend a little time with a youngster: together, you can dismantle an old PC or a TV receiver, build a simple radio receiver, or visit a science museum (don't forget to stop for pizza or ice cream on your way home). Offer your services at a local computer-recycling service or nonprofit computer-education center, become an emergency communications volunteer for the local Red Cross chapter or amateur radio emergency-service group, or donate a box of books to a veterans' hospital or senior-citizens' center. We may make a living designing and selling tricked-out electronics, but we make our lives by helping others.

Best wishes for the holidays, and 73,

—Brad


Reader Comments



at 11/23/2006 4:22:18 PM, Who Knew said:
Yeah, baby. Those analog guys know how to have fun. Did anyone notice in "Chopper-stabilized amplifier...", not only are the power supplies not shown, but the connections to the sensor and any circuitry required to make that work aren't shown either? Is ANOTHER power supply required, or perhaps jut a bias circuit? Whle the gain control connections could go to a select switch, in a piece of medical equipment (suggested by the engineer), the output of the amp setup will likely get digitized (gasp) ASAP to preserve its fresh and fruity character. Whatever boring gadget will be used to handle the ADC, will likely have I/Os going to this project's gain controls as well, not to mention the two disused power saving controls. A yawn inspiring I2C interface on the CS3301 would save almost a half-dozen I/Os, no?

Or, get really ho-hum and, depending on the project requirements, bag the CS3301, the INA114, the potential ADC, the four missing amplifier supplies, hook up a Cypress PSoC and "she'll be apples".

I know, it's such a drag having all those analog and digital resources, processor, flash and RAM, configurable I/Os in one single-supply part, which can be reconfigured instantly on the fly, and is often small enough to be co-located on the same PCB as the sensor so it can monitor/control the sensor's temp., or any other metric, at the same time, but it's something I'd give a shot if I could because it's what I call fun. It's digital, it's analog, it's all controlled with software - nice.



at 11/27/2006 9:22:17 AM, Doug Powell said:
Of course!

Eventually every digital device has to interface with an analog world. Besides, as every signal integrity engineer knows, digitial is really not digital at all.



at 11/27/2006 11:26:42 AM, Alexander Bell, NY said:
Digital/Analog: perfect DUO, or iPod™ - Triumph of User Interface

Analog and pseudo-Analog Controls are the essential part of sophisticated User Interface. Regardless of what is “inside the box”, any commercial Hi-Tech product is just as good as its User Interface. The entire product could be worse, but never better than its UI (this goes equally to the hardware and software design as well).

Just taking an iPod ™ (by Apple Computer, Inc) as an example of technological breakthrough. It’s probably the most noticeable commercial Techno-thing so far in a time frame of the first decade of XXI Century. Analyzing this cultural phenomenon and trying to understand the reason for iPod’s ultra-popularity worldwide could lead to one possible explanation that the biggest single contributor to its success story is the highly-sophisticated User Interface, which implements very convenient pseudo-analog navigation control, simulating the rotary wheel. Re-phrasing one common say: never underestimate the power of User Interface in a commercial Hi-Tech design.

Regards

Alexander Bell
Infosoft International Inc,
NY



at 11/28/2006 4:23:49 PM, Bob Frostholm said:
Who could possibly be happy dealing in a world with only two variables …ones and zeros… real men deal with the ambiguity of everything in-between. A new toy for the analog designer’s Christmas stocking…the Rejustor …a totally passive, yet fully adjustable, Polysilicon resistor…Analog Engineers even make resistors exciting !
73, Bob




at 11/30/2006 3:50:14 AM, Rob MacLachlan said:
The difference between an analog and digital designer is clearly that a digital designer only sees the hole where the digital electronics should go and misses the exciting analog performance, (which can't be achieved with programmable analog at this time.)




at 2/5/2007 12:07:18 PM, chassis bouncer said:
If I type the color of the third character,who knew to hug the Butler? happy Friday swoosh



at 2/7/2007 2:37:50 PM, Editor, Design Ideas said:
Confidential to "Chassis Bouncer":

It's crackers to rozzer the dropsky in snide.

73--

Brad Thompson
Editor, Design Ideas
EDN

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