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Nintendo's Wii: Privily, Why So Rare Art Thee?

August 14, 2007

Having just filed my September 27 issue feature article first draft (phew!), I’m going to strive to spend the next few weeks whittling down my perpetual ‘to-blog topics’ list (which, I regularly need to remind myself, is a good problem for someone in my profession to have). I realize that I write about game consoles quite a lot; for any of you who are wondering why, I’ll begin this particular post with a short justification list:

  • Consoles ship in high volumes (if they’re successful, that is….anyone remember Atari’s Jaguar or Sega’s Dreamcast, or for that matter the Nintendo GameCube?) and can therefore have a disproportionately significant effect on the shipments of already-introduced technologies inside them, as well as the success or failure of new technologies that often appear first in them. The Sony PlayStation 3, for example, is today’s ‘poster child’ for the Cell processor, for Blu-ray optical storage, and for Rambus XDR memory. And regardless of whether or not you design game consoles, wouldn’t you be interested in evaluating and possibly designing in the same DDR SDRAM flavour (for example) found in the Microsoft Xbox 360, thereby ensuring yourself potentially-longer-than-PC product availability and high-volume-driven low prices?
  • Because consoles are so performance-demanding, and because of the ‘razors and blades‘ model under which they’re (with the notable exception of the Nintendo Wii) usually sold, which by not requiring profitability for the initial console sale somewhat diminishes the traditional bill-of-materials cost pressure, they tend to employ leading-edge ICs and other subsystems. They therefore provide an indicator of what components mainstream products may be using in the future
  • The latest generation of consoles focuses not only on traditional gaming functions but also strives to act as the total entertainment and information nexus for whatever room a consumer installs them. In that respect, they provide a means for me to monitor the progress of (as well as personally test-drive) emerging trends such as television-based web browsing, UPnP LAN streaming, and Internet-downloadable movie and television show purchases and rentals.

With that big-picture perspective out of the way, I’d like to now focus specifically on the earlier-mentioned Nintendo Wii. Launched in major markets in mid-November, 2006, it experienced the same initial shortages and long lines of interested consumers as did its competitors. However, whereas the Xbox 360 (launched one year earlier) and the Sony PS3 (launched at roughly the same time) are now abundantly available and have both experienced one round of price cuts so far, the Wii is still selling for its original price and demand still outstrips supply.

Why? Granted, Wii Sports is a lot of fun; bundling it with the console (along with creating it in the first place) was a stroke of brilliance on Nintendo’s part. But neither Nintendo nor any of its third-party partners has yet come up with a follow-up ‘killer application’ for the console, aside from perhaps the until-recently-free Opera web browser. And frankly, everyone I’ve talked to who owns a Wii (and I’ve actually talked with quite a few Wii owners the past few months) admits that the console’s now sitting in their entertainment center collecting dust. The Wii Sports novelty wore off after a few (or, for the truly hard-core, a few dozen) playings.

So again: why? My theory: clever marketing. One of the most effective ways to cultivate demand for your product is to create and perpetuate (as long as you can….keep reading) the perception of a product shortage. It’s what some folks accused Apple of doing with the iPhone (I’m not one of them; if anything, I think Apple was abnormally quiet in the months leading up to the iPhone launch, but then again Apple didn’t need to say anything when the popular media was already frothing about and creating ‘buzz’). And, I suspect, it’s what Nintendo’s doing with the Wii.

Now granted, Nintendo’s like any other company; it doesn’t want to spend a lot of money overbuilding manufacturing capacity that’ll just sit dormant and in mothballs once the resultant supply overshoots demand. It’s a balancing act. But c’mon….9 months after introduction, no stream of content ‘hits’ to keep stoking consumer interest, and you still can’t be guaranteed of finding a console on your favourite retailer’s shelves? If it’s not clever marketing, it’s incompetent product management.

Regardless of the root cause of the lingering shortage, Nintendo’s walking a tightrope here, and if it’s not careful it’ll have a dramatic fall. At some point, potential customers are going to hear about all the Wiis collecting dust in their neighbors’ and relatives’ homes. They’re going to get tired of waiting for their own Wiis (if they’re not already), and unless Nintendo or a partner delivers another game home run (with all due respect, I don’t think Wii Fit is it), consumers are going to scratch the $249.99 Wii off their to-buy lists and pick up a $279.99 (new) or $189.99-plus-free-game (refurbished) Xbox 360 Core system instead. I guess it’s a good thing for Nintendo that the Wii’s profitable and therefore doesn’t require lots of subsequent title sales to fiscally pull the corporation out of a typical, initial console-created loss ‘hole’, huh?

Agree or disagree, Nintendo fans, critics and dispassionate observers?

Posted by Brian Dipert on August 14, 2007 | Comments (20)

June 2, 2010
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Free Download Games commented:

Thanks for best news!


March 4, 2009
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
theDagda commented:

Looks like the Wii - and the Wii Fit - are still doing well. In fact, well better than the other consoles on the market!!! My family and I love the Wii, and the Wii Fit.


August 13, 2008
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Shade commented:

Andara - There is a significant financial benefit to limiting availability of a popular item, it inflates the market price and thus increases the total profit. If you expect demand to support the sale of 25 million units and to stock the stores with 25 million units and anyone can buy one whenever they want, many people will wait for a "sale" or a "deal" on the unit. If you, instead, build 1 million units and provide each store with an allotment, then built 1 million additional units each month so stores are perpetually sold out, people "grab" units at full price whenever available, because if they don''t et it now, they might not be able to get it in 6-months. The truth is, Nintendo could have ramped production much faster than they have without incuring significant cost if they wanted to, but they don''t because the demand keeps their price point high and, in theory, keeps them making a profit on the sale. As long as demand is exceeding supply, stores are willing to pay a higher price for their Wiis. They know they''ll sell them quickly and they don''t know when they will be able to get more, so they are willing to pay a little extra for them now, even if it drops their profit margin somewhat. That isn''t to say Nintendo is with-holding shipments of Wiis to inflate the price, rather they are intentionally reining in production to keep supply less than demand and maintain their price (Not unlike OPEC cutting production to keep gas prices high)


May 28, 2008
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Average Gamer commented:

Wow, after 18 months on the market the Wii is still "selling" strong. (copy/paste this link to see the sales chart) vgchartz.com/hwcomps.php?cons1=Wii®1=All&cons2=PS3®2=All&cons3=X360®3=All&start=39047&end=39593 I would love to hear a final response from Brian on this as the Wii continues to "out sell" the other consoles each and every week (Except for 3). I''m trying to figure out how this can happen with the Nintendo creating the "perception of shortage". So they make less consoles to create a shortage, but still continue to outsell the cometition? I don''t get it.


April 18, 2008
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Bush commented:

Wii, market sales.. selling millions... xbox... still stuck on Halo... what is xbox without halo? nothing... most people arent into halo, yeah its fun.. but i dont buy systems for one games.. the wii is FAMILY BASED thanks nintendo for sticking with the families. xbox and playstion are just like the other satanic things of this world trying to break up the family by having the kids sit in their room alone playing dumb games that kill brain cells... haha just kidding its no so drastic as that... or is it?


November 21, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Laughing commented:

Posting about Nintendo Wii without knowning what you are talking about...No impact. Getting your ass chewed up by others for doing so ....priceless !!!


September 6, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Paul Perry commented:

I have never owned a games console, and I doubt I ever will. However, I have seen enough "non-game" applications in art, music, and industrial training to make me realise that it is definitely a qualitative step foward. Maybe a few elderly yuppies who bought them as exercise machines have abandoned them - but they could easily sell them for near new price, and what other games console can you say that about?


August 17, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Madvillain commented:

buy*** by Need edit function! :)


August 17, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Madvillain commented:

Additional questions for Brian, our M$ savior: What did it say on page 18 of this document? Shipped or sold? www.microsoft.com/msft/download/fy07/letterhead_Q4.doc What is the failure rate of the Wii? What is the failure rate of the 360? If an Xbox 360 unit that is not under warranty fails, and the owner buys another one, does this count as a unit sold or not? If so, does this not artificially inflate the popularity of the 360 buy selling multiple units to the same person or household? Where does any of this appear in your article? I would like to see some actual answers with sources rather than blowing off legitimate questions, if that isn't too much to ask.


August 17, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Madvillain commented:

Brian, Here is a link to a copy of a M$ Investor Relations News Release for the quarter that ended June 30th, 2007. www.microsoft.com/msft/download/fy07/letterhead_Q4.doc On page 18, you will see where M$ states how many Xbox 360s they have shipped. Please show me where they state how many 360s they have sold. Madvillain


August 15, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Keith commented:

I have always been intrigued by the Wii based on its popularity and price point. It frustrated me that they were never available. I finally found one and my family loves it! The thing is always being used. I think the most amazing aspect of it is that it bridges the generation gap... Kids through grandparents can play Wii Sports with no prior video game experience! My Mother wants one for herself!! Wii's are hard to find because they are simply a revolution in gaming and have opened up the experience to the largest audience ever. We love Wario Ware and the Mario games... All consoles suffer from the "100 to 1" "crap to quality" game ratio...


August 15, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Brian Dipert commented:

Dear D, thanks for backing me up. ;-) Others: I'm not an Xbox 360-loving Microsoft mouthpiece. In fact, if you look at one of my prior comments, you'll find that I see the two consoles as primarily complimentary, versus competitive. Nonetheless, not many folks have sufficient disposable income to justify going the full 'Wii360' route. And to that point, a) with its recent price moves, the Xbox 360 is encroaching on Wii turf, and b) potential customers (who can't afford both consoles) who give up on the Wii and buy an Xbox 360 instead are lost Wii customers.


August 15, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
D commented:

Unfortunately, I fit one of those people in this group. I bought a Wii at launch and I haven't used it that much. Being in the gaming industry, I know what Nintendo has done in the past (DS is a great example. Its only popular now as better and more creative games came out for it). Their releases of games are minimal and there hasn't been another great game since Zelda. Yes, its fun with friends to play Wii sports, but tell me another besides that. Also, where is the online play? It would be great to play bowling against people from other parts of the world. I know that next year we will start seeing more creative games coming, but until Metroid comes out, there isn't anything to brag about. I know the Wii will have great games coming. Newbies to video game consoles, which was what Nintendo wants, won't feel the difference. Avid gamers enjoy some of the games, but the quality of games released in the past 6 months have been ok at best (maybe 1 good game a month). The Wii will win in sales over all the other consoles and I think it could even help promote sales for Xbox and Sony. Its getting people who use to play video games back to playing them again.


August 15, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
MR commented:

I don't think you sell 10 million Wiis in 9 months with people saying, "Yeah, this system is fun for a week, and ten it will collect dust. You should go and spend $250 on it." As if the system only has one good game on it. What do you think this is... the PS3? :P


August 15, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Brian Dipert commented:

Dear Anonymous, because it's not detachable. Oh....you're talking about the console ;-) Thanks for the suggestion, but I think I'll take a pass....


August 14, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Madvillain commented:

Ho Hum is correct, this is a one-sided article. Why no mention that developers are admitting they underestimated the Wii and have only recently started to allocate resources to develop games for it? (Only a one-sided mention of ?no hits.?) Why no mention of the fall lineup? (Mario Galaxy, Metroid, Smash Bros., etc.) Yeah, the PS3 is sure a poster child. Look at how well it?s selling! What?s that? They already cut the price of the PS3?? Nothing stating how the Wii is about to pass the 360 in sales, and most people are on their 2nd or 3rd 360 (that?s right, 10 million Xbox 360s sold ? to 5 million people twice). Here is the real question: Where exactly is Brian?s Brain? Perhaps Brian should use it before he writes another one-sided garbage article explaining why the Wii sucks, but will be the official best selling next-generation console by the end of the month.


August 14, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Dave commented:

I too am a Wii owner who plays mine regularly. Not every day, but that's a good thing, you know? But the most important thing about the Wii: My girlfriend plays it!! That has never happened in my life--video games were something I had to do when she had gone to bed. I'm sorry, bro, but that alone makes the Wii the single greatest video game console ever created.


August 14, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Hi Ho, Hi Ho commented:

Ho hum is right. I play with my Wii every day. Certainly no dust collecting there! Everyone I know who owns a Wii plays with thiers on a regular basis as well. I don''''t own a computer, and for Nintendo to add the Internet Channel was awesome! I''''m using it right now. Top notch Nintendo....I''''ll give you two thumbs up as soon as I''''m done playing with my Wii.


August 14, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Brian Dipert commented:

Dear Ryan: How many Wii owners have I spoken to? Dozens. From all around the United States (granted, not worldwide....Japan's a particularly Nintendo-friendly geography). Representing a diverse spectrum of family income levels. And both newcomers to Nintendo, and old-timers (who are, ironically, particularly underwhelmed, because they already own the virtual console titles).


August 14, 2007
In response to: Nintendo's Wii: Privily, Why So Rare Art Thee?
Ryan commented:

Ho hum, yet another one-sided article predicting the Wii''s demise. I don''t know how many Wii owners you have spoken to, but I am a 29 year old "casual" gamer, who definitely fits Nintendo''s target audience right now, and I play mine on a regular basis. Many of my friends have the console and theirs are certainly not collecting dust. My brother and sister and I get together every Sunday to have Wii Sports bowling and tennis tournaments and to relive the good ole days through the virtual console service. The demand for the Wii is going to reach astronomical levels this holiday season with Mario Galaxy, Metroid Prime 3, Super Smash Bros. Brawl, and other popular titles hitting. The Xbox 360 market is a completely different one and I personally believe that the 360 has no chance of catching up with the Wii at this point. Nintendo is going to sell the most consoles, it is only a matter of time.

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