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Intel plans moves in PC-based gaming

October 11, 2007

It has not escaped Intel’s notice that despite the activity in game-playing on the PC, a great deal of money is going into game consoles. Intel doesn’t like to stand by and watch large cash flows go in other directions, so about three years ago it started a group to look into the PC’s role in the game business.

One of the first results, according to Randy Stude, director of Intel’s gaming program office, was a survey evaluating user satisfaction with PC-based games. That spotted an issue right away. Stude says that although PC-based games account for only about 16 percent of game publishers’ sales, they account for over half of their customer complaints—usually in the form of “I bought this thing and it won’t run on my PC.”

This is not because users are dumb. Stude went on to say that PC-based games generally specify a minimum configuration right on the box. Among the top 50 games, he says, there are 42 different minimum configurations specified. And even if the hardware configuration is minimally compatible, there is no indication of how well the game will play on the user’s system. Even Vista doesn’t help with this, in part because it is so rare in the field, but also because it, too, lacks the ability to predict the game experience based on hardware configuration.

So Intel’s first task, and Stude says we should be seeing public moves coming in the near future, is to as he puts it “stabilize the PC platform.” One suspects this has something to do with Intel’s continuing program to upgrade the integrated graphics capability in their chipsets.

But Intel’s program isn’t just about making things nice for game purchasers. Stude signaled a real push to reposition PC-based gaming as the center of the market, by emphasizing the Internet connectivity and general-purpose nature of the PC, and the compelling nature of on-line gaming.

“On-line gaming will force consoles to reinvent themselves,” Stude said. “The model that says you go to the store and buy a box with a game in it and then play it by yourself will meet the same fate as the old business models in the music and movie industries.” Digital fulfillment and on-line, multi-party games will be the future, Stude, says, and Intel intends to see that the PC is in the center of that stage.

Posted by Ron Wilson on October 11, 2007 | Comments (2)

October 15, 2007
In response to: Intel plans moves in PC-based gaming
Nineff commented:

Gotta agree with Daniel - Intel IGPs are dreadful.


October 12, 2007
In response to: Intel plans moves in PC-based gaming
Daniel R. commented:

Mr. Stude, and by extension Intel, are out of touch with reality. Firstly, Intel's poor quality IGP's are one of the prime reasons the out of the box experience is so poor on PC platforms as the bulk of PCs sold contain Intel graphics, so Intel are them selves one of the central problems. Secondly, online console gaming was in its infancy when SEGA of America introduce a MODEM with the 16-bit SEGA Genesis in the late '80s. We are now in the 21st century. With Microsoft's introduction of Xbox LIVE, online gaming and community became one of the pillar of next gen console gaming. Microsoft, Nintendo, and Sony offer INTERNET broadband connectivity as standard on their console systems, so the last sentence of your 5th paragraph is a straw man argument. Finally, Sony allows the user to install Linux on the PS3 which allows extreme customization opportunities. One can even browse the web on Nintendo's handheld DS system. If Intel is serious, they can concentrate on improving the 3D image quality, hardware performance, and drivers for their current and future IGP's. That alone would go a long way to solving the problem for about 60% to 70% of gaming consumers. Then we hardcore gamers could spend less time doing tech support for friends and family that bought the cheap Intel powered PCs with bad Intel IGP's. This is not a marketing problem. It is a gamer experience problem. Note the gamer part as that is the point. A gamer is not going to care very much about what Intel has to say, as the game experience is the whole point. Excuses wont fly. Best regards, Daniel R.

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