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Could Second Life be a hit for the semiconductor industry?

August 6, 2007

I read a fascinating article in the Wall Street Journal recently about a social networking tool called Second Life, which, according to its site, is a “3-D virtual world entirely built and owned by its residents,” and purports that since opening to the public in 2003, has grown and is now “inhabited” by approximately 8,652,655 “residents” from around the world.

According to the WSJ article, IBM Corp. employees have flocked to this site in droves and IBM even “owns” dozens of “islands” to allow geographically dispersed employees to attend meetings, orient new employees, view presentations and have other interactions – all with avatars.

It begs the question to me whether this type of Web 2.0 creativity could be or is being used between engineering teams designing chips, interacting with customers, or attending white-boarding sessions.

Of course there is a certain amount of fear that accompanies this type of technology: will the data and information be secure, how will customers respond to this method of communication, who is keeping tabs on what employees are saying and doing, among others.

Not surprisingly, and wisely (IMHO), IBM did pull in the reins a bit on its’ employees using the tool and has implemented guidelines for use of social networking sites such as Second Life.

What I’m wondering is how many of you have heard of Second Life, and if so, do you participate in it? Does your company participate?  Would it be of interest if EDN.com participated?

Please comment or send email to me: ann.mutschler@reedbusiness.com

–Ann Steffora Mutschler, Senior Editor

Posted by Ann Steffora Mutschler on August 6, 2007 | Comments (2)

August 7, 2007
In response to: Could Second Life be a hit for the semiconductor industry?
Ari Blackthorne commented:

Second Life (SL to the intiated) - is a lot like the real world - there is the seedy underbelly of 'societly' - but there also is everything else. I'm not going to plug my shop, but I will say Pompo is correct in that if a Real Life (RL) company jumps-in - it's not the same. SL is like the real world except for this: Everything is interactive. I can seach for what I'm looking for - and I can 'teleport' there instantly - like in the Star Trek TV shows. Because of thise, the majority of people in SL search - poof then search-poof. Browsers and wanderers just don't exist anymore - at least not in any great number. So, your 'site' in SL ~MUST~ be engaging and interactive - must have something to do. Make it a destination location for what can be done there, not what you sell. As for companies like IBM - they're using SL for a completely different reason. I admit I haven't been to any of IBM's properties, but I also understand IBM's purposes in SL is not to locate or otherwise pander to customers the way American Apparel was. IBM sees it as a useful tool - and for RL corporations looking into SL - that's the way to go. IBM is doing it right.


August 6, 2007
In response to: Could Second Life be a hit for the semiconductor industry?
Pompo Bombacci commented:

Not only I heard of it but I actively participate in it. I have a virtual in-world store that sells clothes and body shapes, and after having recently bought our own sim, I'm setting up an office for my RL (Real Life) business. The key word here is to think in SL terms and understand the community before investing in anything. The big corporations aren't happy and pulling out just because they failed in engaging with its residents. They simply thought "our famous and shiny logo will bring traffic"...Not. There is a slurl on my blog (Second LIfe URL) @ slabdesigns.com that will take you to my store...come check it out when ya have a chance. It is indeed a paradise for creatives, see ya soon then. Pompo Bombacci SLAB Designs

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